Download: Marcel_R Resume 2017

Email: mrowe3d@gmail.com

Website: https://www.mrowe-3d.com

Cell: 1-778-836-5225

Marcel Rowe Character Artist
Objective
To join a studio that allows me to grow as character artist and leader, working alongside a passionate team dedicated to creating the highest quality of products.

 

Work Experience
Electronic Arts — Character Artist (TFT)

Unannounced Project (PS4/XB1)

·         Reviewed outsourced assets and corresponded with vendor to reach expected quality

·         Finish and polish outsourced assets to reach expected quality

·         Model and texture assets based off of the given concept

 

January 2017 – Present

 

 

CG Breakdown — Character Artist (TFT)          

·         Modeled and textured a diverse range of characters

·         Set up lookdev for finished assets in Renderman

·         Create blendshapes and correctives on rigged models for animation

·         Painted concepts and design updates for models

                                                                 

May 2016 – January 2017
Electronic Arts — Associate Character Modeler (TFT)

FIFA 16, FIFA 17 (PC/Xbox 360/PS3/PS4/XB1)

·         Co-Lead on Character art

·         Helped train new hires and get them up to speed on project pipelines

·         Sculpted and polished player heads for production

·         Managed outsource review team and delegated tasks

·         Reviewed outsourced assets and corresponded with vendor to reach expected quality

·         Review in-house artists work

·         Sent out daily reports on the progress of outsourced asset

 

January 2015 – May 2016
Ironclad Games — Artist

Sins of a Dark Age (PC)

·         Created a wide range of characters, creatures, environments and props

·         Developed an asset library system for monetizing art components

·         Responsible for painting base through to final textures

·         Painted rough concepts for props and characters

·         Illustrated UI icons

 

July 2011 – December 2014
Freelance — 3D Artist

Noll Studios

Ironclad Games

·         Created modeling, sculpting and texturing services for in-game characters and props

·         Provided creative support to clients regarding their design process

·         Responsible for setting up characters for in-game customization

 

March – July 2011
Propaganda Games (Disney Interactive Studios) — Development Support

Pirates of the Caribbean: Armada of the Damned (PS3/Xbox 360/PC)

·         Main point of contact for QA team for the world and character art as well as localization

·         Created test plans for tracking world and character art issues

·         Provided gameplay and testing support to the development team as needed

·         Responsible for providing daily builds of the game to production leads

 

March – October 2010
Slant Six Games — Development Support

SOCOM: Fireteam Bravo 3 (PSP)

·         Constructed test plans for tracking all art-related issues

·         Responsible for testing online functions such as PvP and Co-op

·         Generated daily morning reports on the status of the game

February – November 2009
Hothead Games — Quality Assurance Consultant

Penny Arcade Adventures Episode 1 & 2 (PS3/Xbox 360/PC/Mac/Linux)

·         Conducted daily playthroughs and wrote status reports

·         Responsible for running quality assurance verifications and TRC checklists

·         Tested various games for compatibility for playgreenhouse.com portal

 

February – November 2008
SFU S.A.G.E. (Simulation of Advanced Gaming Environments) — Modeler

·         Modeled and textured various characters and props

·         Created concept art for various assets

·         Revised existing models and created a final pass

 

January – March 2008
Dreamgazers Interactive — Character Modeler

Dreamers (PS3/Xbox 360/Wii/PC)

·         Responsible for model and textures for main player character

·         Provided in-depth feedback in the character design process

·         Researched new methods to improve the art pipeline by looking into new software to use to speed up the process

August – December 2007

 

Education
Game Art & Design Diploma, Art Institute of Vancouver Burnaby 2005 – 2007

 

Skills
·         Digital sculpting ·         Blendshape Creation
·         Texture painting ·         Pipeline improvement processes
·         Rigging & weighting ·         Monetization asset planning
·         High- to low-poly modeling ·         Modular asset library creation
·         Concept art research & design ·         QA testing process knowledge
·         Outsource correspondence ·         Shipping live ops and console games
·         Intermediate French vocabulary ·         Team management

 

Software Knowledge  
·         Maya

·         ZBrush

·         Softimage XSI

·         3DS Max

·         Photoshop

·         Marvelous Designer

·         XNormal

·         Marmoset Toolbag

·         Frostbite

·         Substance Painter

·         Renderman